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ill title Captain's Blog
- Director Bill Harrelson talks about "Flight of the Shiners"


29 Janurary 2008 Why must I blog?

Well, my pesky producer is at it again, pestering me to produce another bothersome blog. By now it should be apparent to anyone that getting a blog out of me is like trying to get a beer away from a redneck. On a really hot day. So anyway, while I've been slaving away for months working out all the mechanical details of a giant robot here in the digital design hotspot of Cleveland County, my producer has been pacing around his office in Pittsboro getting anxious to start a new project (Hi, Mark!).

So with 'Rednecks in Space' in post production, we've started preproduction on another film, and I'm getting momentarily sidetracked from my robotic activities. That's not necessarily a bad thing. I could use a break from staring at points and polygons all day. I'm looking forward to shooting a good old-fashioned, straight-forward film without all those annoying special effects. It'll be nice not worrying about where the giant robot is standing, trying to explain to the actors what the robot is doing and how they're supposed to react, etc. Just get in there and make a movie right on the set. Then, when we're done shooting, I can hand the tape over to Mark, and let him sit around in his office for hours on end cutting it all together. That ought to keep him busy for a while.

12 November 2007 "Blog, blog, blog."

I've been hearing that chanted a lot lately by my producer. Okay, maybe it's been a while since my last update, but really, I haven't heard any complaints from anyone outside the company.

So anyway, ever since we wrapped shooting a couple of months ago, we've been working hard on the special effects, and having a great deal of fun at the same time. Granted, this is not the sort of thing that makes for a great blog. I could recount in excruciating detail all the interesting and frustrating things I've dealt with in the process of learning 3D animation. But who wants to hear about inverse kinematics and expression editors? It may seem quiet around here at GP these days, but it's certainly not for lack of things happening. The silence is due to heavy censorship of popularly uninteresting information, such as heirarchical-dependent object manipulation techniques. We'll let you know when all that transforms into a giant lumbering robot.

For those keeping score, you may recall the 3D storyboards we had posted here a while back, and the prototype robot therein. The basic shape was there, but the mechanical joints left quite a bit to be desired. Well, now we almost have a fully functional arm, complete with actuators, etc. Now for the hand...

Meanwhile, we've also got a couple of other projects in development, so we're really busy, busy, busy.

Well, back to work.

22 October 2007
It's been a while once again since my last update.

Blogging is not my bag of tea. I can become totally absorbed in the various processes of film making, but this sort of clerical work/propaganda is exactly the sort of thing that I try to push as far aside as possible. Now the forces of conscience are compelling me to write. That and my pushy producer.

We finally wrapped shooting "Rednecks" on the 15th of September, and finished roughing in the timeline earlier this month. Because of the number of effects shots, and our steep learning curve, it's taken us a while to get some things organized. This is also our first high-definition film, so we've had a lot of file-format issues to sort out. We expect to be in post on this for several months, mostly due to the learning process and the small number of folks working on the effects.

I'm not complaining. I'm finally doing exactly what I've wanted to do since I was a teenager long, long ago...dreaming up crazy ideas and getting them onto a screen in order to subject other people to them. Being able to utilize computers for this is a dream I've had for a long time. I've been obsessed with computer graphics since "Tron," and now the technology is finally here for the rest of us. Meanwhile, we're discussing the possiblity of shooting another, more conventional movie at the same time "Rednecks" is in post.

We'll keep you posted.

12 Sep 2007 - Beer and Tractors

My uncle fired up the trusty old Moline Jet Star and backed it out of the shed. We were finally getting to the tractor vs robot segment of the story, and we were all pretty excited. Kevin, who plays Billy Bob, hopped up into the driver's seat and my uncle gave him a quick driving lesson. Kevin's pretty good with machines, so I figured he'd have no trouble at all.

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"What're these two pedals over here for?" he asked.
"Those are the brakes," replied my uncle.

Ok, this was going to be more interesting than I thought. I had assumed that every kid who grew up in this part of the state had driven a tractor at one time or other. Apparently not. Fortunately, Kevin proved his mechanical prowess despite never having driven such a machine in his life. He got the hang of the tricky clutch and unsynchronized gears, and we were off making movies.

All went splendidly, and we're very close to wrapping this scene. This coming weekend will be our final shoot out on the farm, and I know everyone will be glad to be out of the heat. After that, we can sit back in airconditioned comfort as we spend the next few months kicking our computers in frustration over the countless effects shots.



31 Aug 2007 - Progress.

Sorry, I've been playing with C4D this week and gotten behind on my pointless blogging (are there two g's in "blogging?" who comes up with these dorky words? Oh, well, spelling seems to be a lost art, so who cares anyway). This 3D stuff is absolutely addictive. It's almost like playing video games, only slightly less useless.

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Anyway, our art designer, Marc Stowe, sketched out a marvelous design for one of the spacecraft in the movie, and I've been throwing together a model of it for screen tests. I'm also working on the storyboards for the final segment of the scene we're shooting. We hope to wrap in two more weeks, weather permitting.

Last weekend's shoot went fantastically despite the relentless heat. Stars Kevin Ledford and Chris Evans did an awesome job as usual, as did our DP Mark Duncan. Mark also showed up with a rough cut of the footage we had up to that point. He had done an amazing job of cutting together the live-action plates with some of the CGI storyboard. I was really knocked out by it. It helped quell any doubts I had about the overall sanity of my shot selection. Even without the effects, the scene really seems to be coming to life. Credit goes to Kevin and Chris for their great portrayal of the two lead characters, and to Mark for his expert photography and imaginative editing.

It was just the shot in the arm I needed to get through another day of sweltering heat.

20 Aug 2007 - Learning as We Go.

None of us here at GP are new to filmmaking. We've accomplished some pretty ambitious productions in the past. Mark and I have taken turns in the director's chair, learning from each other as we go. His productions tend to be miracles of speed and efficiency, due to good planning. My productions on the other hand tend to drag out for months due to anal-retention. Granted, his productions have been shorts and mine have been near feature-length, but still, a two-day shoot is something to marvel at.

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In our experience, we've done it all. We've designed and built sets, dressed sets, even built our own production equipment. We take our time to light each setup, and we know about how much time it will take to shoot a given scene. By now we ought to be able to accurately determine the length of any production just by glancing at the script.

This time, though, I really screwed up.

We've never shot a full blown effects scene before. We haven't even done any serious CGI work before. Sure, we used a little CGI as far back as 1993 to fill in the holes in scenes here and there, but there was no real interaction between the actors and the computer imagery. Most importantly, the effects scenes were extremely short. This film is something altogether different.

Over the past two weekends, I've found that although it's easy to write a line in a script that goes something like "Ken Buddha fights the giant robot," it's a very different matter to shoot it. As soon as I started storyboarding, I came face-to-face with the magnitude of what we were really undertaking. Two days in this August heat wave have made it palpable. This is a very short scene that's taking longer to shoot than I figured.

Part of the slow-down is the inadequate size and portability of our greenscreens. We're wasting some time just getting the things set up in the right position. Our Master Carpenter has proposed a plan for a larger, rollable panel that could speed up production. We'll try to get that plan in action post-haste.

As I've said somewhere before, I like a challenge. We'll get those rednecks into space one way or another.

17 Aug 2007 - To HD or not to HD...

Mark and I don't always agree on everything. Mark loves technology. I tolerate it. I'm an old fuddy-duddy who still types on a forty-year-old Underwood. It's a specially-modified Underwood with two gigabytes of storage, quad-core processor and Firewire. Naturally, though, it's built with vacuum tubes, and the storage is a punch-card reader.

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Needless to say, there have been debates. One of the most debated issues is the choice of visual formats. Once upon a time, the choices were film and video. Mark and I both love the look of film but it can be pricy. Video was video, and it sucked, but then along came DV. DV still looked like video, which sucked, but with the advent of desktop video you could do things with a PC that used to require millions of dollars of exotic equipment--and that sucked considerably less.

Then came high-definition video. It's as close to film as video can get, but it has some problems, the main one being bandwidth. HD requires a lot of storage space, and punched cards are not getting cheaper. Working in HD professionally still requires megabucks. Professional cameras start at around a hundred grand. Editing and compositing require vast amounts of storage and bandwidth. Obviously, we can't afford that (yet).

Over the past couple of years, high-definition cameras started entering the consumer market. This is were the debate began. You don't get something for nothing, so in order to make HD affordable to consumers, certain sacrifices had to be made in the technology. There's the rub. To get over the bandwidth/storage problem, manufacturers made use of "compression" technology. I'm very skeptical about the quality of this system. Old fashioned DV also uses compression, but it's much less severe.

What's wrong with compression? Well, if you want to stuff a Cadillac up your nose, for instance, you'll have to make some adjustments either to your nose or to the Caddy. You can try "compacting" the car, but even that is not likely to facilitate the operation. Eventually, you'll have to start removing parts of the car in order to get it to a manageable size. That is exactly what happens with HDV. The HDV "codec" selectively removes parts of the image which are deemed "unnecessary." This works out well for consumers who generally don't post-process their footage, but for those of us with giant robots in mind, it causes a lot of headaches.

There are other sacrifices in consumer cameras, too. The most notable is the lower quality of the optics. Most folks don't realize the importance of quality lenses in cameras, but it's not hard to see that if your camera uses plastic Cracker Jack lenses, it will probably create some interestingly distorted, achromatic and grainy images. All the pixels in the world won't do you any good if you're shooting through the bottom of a Coke bottle. Producing high quality optically-perfect glass is an expensive process. Often, the cost of a single lens will exceed the cost of the camera body.

Then there's the question of distribution. Currently, there aren't a lot of folks with HD TV's and HD disk players. That will change in the future, but for the time being there is little market for it.

So, for all these reasons and more, I was arguing that we should invest in some used professional SD equipment. Possibly a Betacam. We could work in uncompressed SD, and be in compositing heaven.

Mark saw things differently. He was concerned that we needed to "future-proof" our work. The future is HD, and I have no doubt of that. We talked some more of getting a film camera and shooting Super-16, which would give us HD performance without the compression problems.

Well, to keep this post from getting much longer than it already is, I'll cut to the chase.

While I was working on C4D, Mark took the HD plunge. He bought a Canon XHA1 and started doing some tests. In order to do the composite work in C4D, I needed to have each and every frame in uncompressed form, so Mark exported a sequence in TIFF format. What that means is that each frame-- twenty four per second-- came to occupy about six megabytes. One second of uncompressed HD took about 144MB. That's compared to about 30MB for uncompressed SD.

Mark lives about three hours from me by hybrid. I don't have broadband (it's hard for me to give up the trusty old teletype), so the only practical means of transferring such large files is by DVD through the US Postal Service.

We took a step back.

We decided to shoot HD, but produce the finished product in SD. We would still have the original footage in HD so we could always go back and re-render it that way. That would make post production tolerable.

So, when the first day of shooting was at last upon us, Mark bravely attached his expensive camera to the end of our cantankerous homemade jib, and we shot HD.

Later, as I sat watching the dailies on my PC in high definition 24p, I was enthralled. I think my jaw must have dropped onto the desk at some point, as I later noticed a pool of drool there. Rednecks never looked better. I thought to myself, "My gosh, it looks just like film!"

Ah, how quickly my cold, hard logic melts away when exposd to a pretty picture!

So now I'm trying to figure out how we're going to do this in HD all the way. There's no going back now. I'll just have to order some more vacuum tubes for my typewriter while I enjoy this lovely plate of crow that Mark has served up for me.

15 Aug 2007 - Continuing the drama.

We're getting ready for the next shoot, but I haven't said enough about the last one, since I've been far too silly lately. I'm feeling considerably less silly at the moment, so I'll take advantage of the situation to write a bit more about the production.

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I'll begin with the script. Where did the story come from? I tend to write stream-of-consciousness, so I started with a premise, and in this case, a very silly premise. The problem with this process is that once you have the premise, you have to do something with it. You can go stream-of-consciousness for a while, but eventually you have to start thinking. That's when my scripts usually start breaking down. Fortunately for "Shiners," I managed to produce a complete outline of the story, which I still change from time-to-time--even while we're shooting it.

Usually, when writing a script for a no-budget film, I try to limit myself to things that we can do without megabucks. For this film, though, I decided to let my weird imagination run wild. We have a number of other scripts in the works, and Mark and I had been debating what we were going to shoot next. I've wanted to do an "effects" film, ever since I saw "Star Wars" back in 1977 (me and about a million other guys, apparently). Mark and I had played with some 3D animation software back in the early '90's, but the state-of-the-art at the time was not up to the task. A few years went by, and I took another look at the 3D scene. As anyone who's watched the Sci-Fi channel can attest, the technology is now available to the masses in a useful form. It was about that time that I was working on the script for "Shiners," and I thought that CGI had reached the point that we could do it ourselves.

Anyway, I wanted to see if we could really do it, so I busted open my piggy-bank and bought Cinema 4D. It's a very impressive piece of software that includes everything but an instruction manual. Apparently, you have to pay extra to learn how to do anything with it, so I spent a couple of months picking up the basics from strangers I met in dark corners of the internet.

Well, the upshot of all this was that Mark and I agreed to shoot a single scene from "Shiners." This would be the most difficult scene in the movie, featuring absurdly difficult effects, and it would make-or-break the production. Can we do it or not? Do we have the technology? Do we have the patience? We're gonna find out, so stayed tuned...

10 Aug 2007 - Where was I? Oh yes, sex and violence--and this film is no exception.

The first day of shooting, at least, went more smoothly than the first day of script writing. That unfortunate occasion left scars--physical and emotional--on everyone involved. The storyboards were even worse. Months in the making, I more than once asked Mark, "Do we really have to shoot it now?" Mark invariably replied--with infinite patience and an amazingly calm voice (which resonated well even through the email)-- "Hell yes."

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Well, there it is. I tried to not make this movie, but Mark wouldn't let me not do it. So there we were on the top of a hill in the middle of what used to be my grandfather's farm, in the middle of the 95 degree heat, setting up our ornery, hand-made jib in the middle of nowhere, and trying to get a shot that was not altogether crooked. (The "Bubba Jib" is long on affordability, but short on adjustability.) Never mind that there was no farm house. Never mind that the barn was gone, too--as were the chicken coops and other outbuildings that used to make up this once-picturesque family farm. Never mind that the only original farm-like accessory still standing was the old tractor shed, and never mind the new house under construction on the hill behind it. That's not a problem at all--none of it. We'll fix it in post. We'll just remove the new house from the shots, and reconstruct the old farm with CGI. No problem whatsoever.

I like a challenge.

What's the point in doing something that's easy? Maybe that's why I like making films. I love making films. I just can't stand to watch them. Other people's films, I mean. Have you noticed that nobody knows how to make films anymore? It's not just me. Nobody's been able to make a decent film since 1953. Ok, I just pulled that number out of my hat, but it's a very nice hat. Hollywood films have been getting worse and worse, it seems, suffering from a lethal combination of no imagination and no tripods. Strange isn't it? You'd think a well-paid director like what's-his-name--the guy with the beard-- would be able to afford a tripod. Instead, they seem to have the camera mounted on some type of hominid--possibly a dead one--and it's doing the best it can to do something that has absolutely nothing to do with telling a visual story.

Ok, I seem to have strayed a little there, but I really don't like modern films. Some are better than others, but none are as good as, for instance, "Casablanca"--not even "Casablanca." They just don't make them like that anymore. Maybe they never did, but that's beside the point.

"Class"--that's the missing element. No one makes movies with class anymore. At least I'm in there trying.

Next time, I'll continue with more on the making of "Rednecks in Space."

6 Aug 2007 - "Rednecks in Space."

That's the subtitle for this experiment which is officially titled "Flight of the Shiners." What can I say about this subject matter? Is it an offensive farce aimed to belittle the fine upstanding natives of the rural South merely to elicit a cheap laugh, or is it a fictionalized autobiography lashing out at my own heritage? I fear to delve too deeply into the psyche underlying my motivation for this film, for it is a dark place where dark things creep. It may force me to confront the reality of my own family tree which branches but little--for I fear I might be a redneck.

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But, what is a redneck? How do you define it beyond the stereotyped beer-guzzling, gun-toting, tobacco-chewing, ambitionless simpleton in overalls who's idea of a good time is huntin' and fishin' and drinkin' and carousin'? How is it to be distinguished from the more sophisticated city-dweller who's attire is dictated by mass opinion and who's idea of a good time is instant-messaging, web-browsing for videos of stupid people doing stupid things--and drinking and carousing?

Is it hereditary? Is it acquired, or is it merely a state of mind? Is it a permanent condition?These questions are exactly the sort of deep, fundamental ideas that will not be sensitively and intelligently pursued in this production. Instead, they'll be exploited to elicit cheap laughs. In order to provide some intellectual compensation however, I'll drift through them here in a pointless digression.There may be many characteristics which distinguish a redneck, but I'll end with what I feel are the two most widely held stereotypes, and my assessment of them:

1. Rednecks are shallow and unintelligent.
2. Rednecks are lazy and lack ambition.

As to the first accusation, I can respond with a definite "maybe." In any segment of the population, there are thinkers and there are non-thinkers. Indeed, some of the most intellectual, creative, and philosophically-minded individuals I've met are of redneck descent (whatever that may be). As to the second accusation, well, perhaps there is something to it, but I'm getting bored with this, so I think I'll go have a Sundrop and check out Yutube.